Playing around with Strata & transparency, field depth blur & global illumination using QCD's pano picture.
Surprise, Strata doesn't do field depth blur in transparency. OOPS
Had to select every piece of the VRMLized Poser figure & delete the default texture to get transparency to work & then my 1 sided poly mesh still comes out hollow.....
I guess there is a reason God doesn't make slotted people. Is it Hurley time yet?
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